Redefining the indoor golf range experience.
Background & Challenge
Smash Swing, based in Texas, set out to redefine the indoor golf driving range experience. They wanted something groundbreaking: the world’s first real-time multiplayer indoor driving range where multiple bays of players could compete together on the same giant screen. They also wanted to go beyond traditional trajectory-based simulations and create a precise point-of-contact system to make gameplay more dynamic and competitive.
Sozo’s Solution
Sozo Labs partnered with Smash Swing as their end-to-end technology partner. We engineered the real-time multiplayer system that allows anywhere from three to twenty or more bays of players to compete simultaneously on a single large screen. Instead of just tracking ball trajectories, we used advanced mathematical formulas to pinpoint the exact point of contact where each ball would hit the screen. This ensured a highly accurate and competitive experience.
We also developed a suite of unique multiplayer games. “Castle Crush” challenges players to bring down an evil baron’s fortresses, “Gunslinger” is a cowboy-themed shoot-em-up where golfers hit targets, and “Brick Buster” is a block-breaking game with match-three mechanics and cascading combos. Additionally, we partnered with Atari to bring a multiplayer golf version of the original classic “Asteroids” to life, letting players break asteroids with golf balls while dodging alien ships.
Impact & Results
As the primary technology partner, Sozo Labs not only delivered the core multiplayer and point-of-contact tech but also helped shape Smash Swing’s IP and patent strategy. With the first phase of four games completed and future expansions planned, including new games licensed from Taito like “Space Invaders”, Smash Swing is set to keep evolving. The project has already established Smash Swing as a pioneering multiplayer golf experience, offering players something truly unique and setting a new standard for indoor golf entertainment.